Backrooms Levels
Every documented Backrooms level, one page each: layout, hazards, entities, resources and the ways out. Start at Level 0 and go down.
- Level 0Low
The Lobby
The first level most people reach: endless yellow mono-rooms, damp carpet, and fluorescent lights humming at a frequency you feel more than hear.
- Level 1Moderate
Habitable Zone
Concrete, dim, and no longer empty. Level 1 is where the Backrooms stop feeling abandoned and start feeling occupied.
- Level 2High
Pipe Dreams
Endless narrow maintenance tunnels, scalding pipes and near-total darkness. Level 2 punishes noise harder than any level above it.
- Level 3High
Electrical Station
A cramped substation of humming transformers and failing strip lights, where the walls carry current and the dark between them carries worse.
- Level 4Moderate
Abandoned Office
Empty offices with working lights, running water and unlocked doors. Level 4 looks like relief, and that is the most dangerous thing about it.